all things engineering

all things engineering

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Tech hiring: is this an inflection point?
Tech hiring: is this an inflection point?
We might be seeing the end of remote interviews as we know them, and a return of in-person interviews, trial weeks and longer trial periods. Could hiring be returning to pre-pandemic norms?
·newsletter.pragmaticengineer.com·
Tech hiring: is this an inflection point?
The Reality of Tech Interviews in 2025
The Reality of Tech Interviews in 2025
Interview processes are changing in a tech market that’s both cooling AND heating up at the same time. A deepdive with Hello Interview founders, Evan King and Stefan Mai
·newsletter.pragmaticengineer.com·
The Reality of Tech Interviews in 2025
5 steps to designing the life you want | Bill Burnett | TEDxStanford
5 steps to designing the life you want | Bill Burnett | TEDxStanford
Designers spend their days dreaming up better products and better worlds, and you can use their thinking to re-envision your own life, says design professor Bill Burnett. He shares five tips to try, whether you’re at the start of your career or contemplating your next act. Executive director of Stanford’s design program at the d.School, Bill Burnett uses design thinking, a career’s worth of starting companies and coaching students, and a childhood spent drawing cars and airplanes under his Grandmother’s sewing machine to inform his work on how to design your life. In five eyebrow-raising findings, Burnett offers simple but life-changing advice on designing the life you want, whether you are contemplating college or retirement. After years of drawing cars and airplanes under his Grandmother’s sewing machine, Bill Burnett went to college where he discovered that there were people in the world who did this kind of thing every day (without the sewing machine), and they were called designers. Thirty years, five companies, and a couple thousand students later, Burnett is still drawing and building things, teaching others how to do the same, and quietly enjoying the fact that no one has discovered that he is having too much fun. As Executive Director of the Design Program at Stanford, he runs undergraduate and graduate programs in design, both interdepartmental programs between the mechanical engineering and art departments. Burnett worked on design of the award-winning Apple PowerBooks and the original Hasbro Star Wars action figures. He holds a number of mechanical and design patents. This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at https://www.ted.com/tedx
·youtube.com·
5 steps to designing the life you want | Bill Burnett | TEDxStanford
Exploring Generative AI
Exploring Generative AI
Notes from my Thoughtworks colleagues on AI-assisted software delivery
·martinfowler.com·
Exploring Generative AI
TikTok | Acquired Podcast
TikTok | Acquired Podcast
We take Acquired to the Old Town Road to cover the amazing story behind the biggest global sensation of 2019 — and the highest valued private startup in the world — TikTok. How did a mid-30 year old UX architect at enterprise software giant SAP wind up creating Gen Z’s favorite social app that’s now rivaling Instagram in global MAU? Why is a 2017 merger of two Chinese companies being branded a US national security threat and retroactively placed under review by CFIUS? And perhaps most importantly, why is TikTok such an important product & technology innovation that all of us should be learning from? Tune in for all the answers!
·acquired.fm·
TikTok | Acquired Podcast
How I Made A Laptop From Scratch - anyon_e
How I Made A Laptop From Scratch - anyon_e
RK3588 SoC, 4K AMOLED 13.3" Display, 16GB DDR4 RAM, M.2 NVMe Gen 3 SSD, Wi-Fi 6 + BT 5.2, removable wireless mechanical keyboard, 10 finger touchpad, and an CNC aluminum chassis. All less than 18mm and fully open-source. Read the blog: https://www.byran.ee/posts/creation Website: https://byran.ee Source: https://github.com/Hello9999901/laptop 00:00 - Introduction 00:28 - Overview 02:23 - Chapter 1: The Chip 05:11 - Chapter 2: The Display 09:44 - Chapter 3: The Mainboard 13:49 - Chapter 4: The OS 15:21 - Chapter 5: The Powertrain 17:09 - Chapter 6: The Peripherals 19:25 - Chapter 7: The Chassis 21:51 - Bootup Drag Race 22:14 - Conclusion Music by Karl Casey @ White Bat Audio
·youtube.com·
How I Made A Laptop From Scratch - anyon_e
0x01f - AI and Startup Moats
0x01f - AI and Startup Moats
This article is my attempt to enumerate all the possible moats you can count on that will still be relevant in the age of AI
·unzip.dev·
0x01f - AI and Startup Moats
Engineering Managers' Guide to Effective Annual Feedback
Engineering Managers' Guide to Effective Annual Feedback
Breaking down the feedback cycle process from preparation to follow-up. Approaches I found useful, antipatterns to avoid, and a document structure that can help bring it all to one place. I hope to turn this often-dreaded task into a powerful tool for individual growth and organizational success.
·peterszasz.com·
Engineering Managers' Guide to Effective Annual Feedback
#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast
#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast
John Carmack is a legendary programmer, co-founder of id Software, and lead programmer of many revolutionary video games including Wolfenstein 3D, Doom, Quake, and the Commander Keen series. He is also the founder of Armadillo Aerospace, and for many years the CTO of Oculus VR. Please support this podcast by checking out our sponsors: – InsideTracker: https://insidetracker.com/lex to get 20% off – Indeed: https://indeed.com/lex to get $75 credit – Blinkist: https://blinkist.com/lex and use code LEX to get 25% off premium – Eight Sleep: https://www.eightsleep.com/lex and use code LEX to get special savings – Athletic Greens: https://athleticgreens.com/lex and use code LEX
·lexfridman.com·
#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast
Roblox is Already the Biggest Game In The World. Why Can't It Make a Profit (And How Can It)? — MatthewBall.co
Roblox is Already the Biggest Game In The World. Why Can't It Make a Profit (And How Can It)? — MatthewBall.co
With 380MM MAUs, Roblox probably counts more players than the entire AAA gaming ecosystem, is more played than Disney+ is watched, and is starting to rival smaller social networks in scale. But Roblox has yet to profit. How can it become a business comparable to its operating scale?
·matthewball.co·
Roblox is Already the Biggest Game In The World. Why Can't It Make a Profit (And How Can It)? — MatthewBall.co